If this doesn't help, clear out your downloaded mods folder and restart Seam. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Reporting bugsShould you encounter any issues, first make sure the mod has updated correctly. Changing them can cause them to never eat) Food restrictions (not a mod, but guests use the default restrictions. Android Tiers Reforged (dressers and end tables stop working for regular beds) Camping Tent (stats are lost when converting to guest bed) Simple Food Selection (constant no food alert, lag) Explorite Core (guests won't be able to claim beds) Simple Sidearms (will not work correctly if the "don't drop equipment" option is on) Keep Bed Ownership (guest beds can't be destroyed) Ignorance Is Bliss (factions out of your tech range won't visit) Denser Beds (bunkbeds break when turned to guest beds) Area Inclusion Exclusion (pawns won't spawn) Outfitted mod (guests won't buy things) Always load Hospitality after storytellers) Custom storytellers that are not fully / correctly implemented (guest tab won't show. Xenn faction mod (their guest groups won't spawn) Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this) Giddy Up (works fine, but guests won't use mounts) If you dont like stuff getting moved to Hospital tab, create a local copy of this mod and remove patches file in /patches/.Known incompatible mods- Any mod that gives guests animals (or slaves), Vanilla Furniture Expanded - Medical module All My work is Released under MIT BUT make sure its mine and not other modders work. All used in here are used according to license or with permission from owners Licences: Please See/contact original creators to see their licences agreements Daniledmans - Fast regen, inspiration for animal bed. Oskar Potocki/Atlas - VFE Medical module, inspiration to Sterile walls. Pelador - Medical Supplements using equipments stuff from here Knight - Medical IV's (collab, a few of he's IV. Cucumpear - LED Lights 1 Medical LED Light(compatible with full mod) Some items used in here (install those mod too, for full experiance) Dr Zhivago, zzz - WalledVitals + spacer walled vitals Proxyer/freepik - Architecht icon/patch (for marcin212s Architect Icons) Pravus - High Tech Laboratory Facilities (1.0/1.1 version by Mlie) Automatic - Bionic Icons (please use hes High quality textures with it) Over time i hope to add more beds, for not just support for fast regen.įull mod inclusion (mods on this list will be made incomptable to not double that mod) What does this mod do? - Move hospital and research stuff into a Hospital tab and work as a extension to mods like EPOE and such. No drugs, operations or other medical stuff, so should be compat. So you dont need 10 mods to add abit flavour to hospitals in RW, im really glad so many mod owners thought this would be a good idea too, and i REALLY think you should all go and see what amazing mods they have more.Ī Hospital extension mod that aim to add some more spice for hospitals to the game, mostly linkables, structure and decorations. It still let you choose your own medical mods like Epoe, Ads and such and only adding in linkables and small visuals or options for beds and decors. This mod include alot of great medical mods, and adding some flavour to your hospital. But with permission from alot of awesome mod creators i started working on a vanilla style all in one Hospital extension instead. Original for this mod was making upon my retextures for gloomy vanilla. Incompatible mod in auto sort are mods that already are included in this mod, or similar function. (this should be considered a lite version of those) Those mods where just one or more items are borrowed will still work if install full mod. Since i made a combined system for less clutter in research. Should be save to add to existing games, and also overwrite included mods, just remember to turn off any mod autosort call "incompat" they are already included in this mod =)Īny old items from colab mod should still be there if you install this and uninstall those mods, research may be lost though. Shouldnt be any gamebreaking updates, but cant promise. WORK IN PROGRES this isnt finished, but normally steam is a greate place to test and get feedback, so i release this as a beta, as my time is limited atm and im working on Project Rimfactory alot, but this been sitting for month waiting to finish.
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